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| Current File : //usr/include/gdcm-3.0/gdcmULActionAR.h |
/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef GDCMULACTIONAR_H
#define GDCMULACTIONAR_H
#include "gdcmULAction.h"
/**
This header defines the classes for the AR Actions,
Association Release Related Actions (Table 9-8 of ps 3.8-2009).
Since each class is essentially a placeholder for a function pointer, I'm breaking with having
each class have its own file for the sake of brevity of the number of files.
*/
namespace gdcm {
namespace network {
//Send A-RELEASE-RQ-PDU
//Next State: eSta7WaitRelease
class ULActionAR1 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Issue A-RELEASE indication primitive
//Next State: eSta8WaitLocalRelease
class ULActionAR2 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Issue A-RELEASE confirmation primitive, and close transport connection
//Next State: eSta1Idle
class ULActionAR3 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Issue A-RELEASE-RP PDU and start ARTIM timer
//Next State: eSta13AwaitingClose
class ULActionAR4 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Stop ARTIM timer
//Next State: eSta1Idle
class ULActionAR5 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Issue P-Data indication
//Next State: eSta7WaitRelease
class ULActionAR6 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Issue P-DATA-TF PDU
//Next State: eSta8WaitLocalRelease
class ULActionAR7 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Issue A-RELEASE indication (release collision):
//- If association-requestor, next state is eSta9ReleaseCollisionRqLocal
//- if not, next state is eSta10ReleaseCollisionAc
class ULActionAR8 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Send A-RELEASE-RP PDU
//Next State: eSta11ReleaseCollisionRq
class ULActionAR9 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
//Issue A-RELEASE confirmation primitive
//Next State: eSta12ReleaseCollisionAcLocal
class ULActionAR10 : public ULAction {
public:
EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
bool& outWaitingForEvent, EEventID& outRaisedEvent) override;
};
}
}
#endif // GDCMULACTIONAR_H